Should they be on the ground, however, they merely take the 4%, with no additional effects, or even any hitstun. When it comes into contact with an enemy, the gem chunk has the effect of immediately spiking that enemy downward, and doing 4% as well, if that enemy is in the air when they're hit. ![]() The chunk of gem flies until it hits something, at which point it shatters and Carbink can again use this move. The higher the level of charge, the farther the beam travels, starting at just immediately in front of Carbink when there's no charge and extending as far as the length of Battlefield at full charge.Ĭarbink, while charging, is vulnerable to attack, and if it flinches while charging it will lose the charge.Ĭarbink starts to rapidly spin in place, before stopping short, a chunk of gem flying off of it's body in an arc, aimed in whichever direction the stick was held during the spin. What does the charge do, then? It extends the area of effect for the attack, for one. Carbink can move around while charging as it would normally, but cannot attack until the input, and thus the Power Gem beam, is released. The damage is always 8%, no matter how long the attack is charged. ![]() Upon release of the input, Carbink lets out, from its forehead gem, a white beam of light, which damages and stuns anyone caught in it. Carbink's exposed gemstones start to flash with light, signifying that the player is charging the attack.
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